Hierarchy Hammer
The custom mace: dash, Verdict and settings.
The Hierarchy Hammer is a custom mace configured in items.yml under hierarchy-hammer.
Get one
/rsmp hammeror/rsmp macegives it to you./rsmp give hammer <player>gives it to someone else.auto-give-on-start: truegives one to everyone when a season starts.
Abilities
- Dash (right-click): launch forward to start an attack.
dash-speedanddash-cooldowncontrol it. A miss puts it onmiss-cooldown. - Verdict: land
combo-requiredconsecutive falling smash hits and the next smash is empowered. Waiting longer thancombo-reset-timeresets progress. Damage isverdict-damage(40.0 = 20 hearts), scaled bycombo-damage-multiplier. - Mace smash: bonus damage when hitting while falling at least
min-fall-distanceblocks.damage-multiplier: 1.0is vanilla. - Particles:
particles.enabledtoggles the dash trail. - Death effect: a particle skull appears where a player dies holding it.
Settings
hierarchy-hammer:
enabled: true
auto-give-on-start: false
dash-cooldown: 0 # seconds, 0 = none
dash-speed: 1.0
combo-required: 3
combo-damage-multiplier: 1.0
combo-explosion-power: 0.0 # 0 = off, 4.0 = TNT
combo-reset-time: 5 # 0 = never
miss-cooldown: 10
verdict-cooldown: 30
verdict-damage: 40.0
mace-smash:
enabled: true
damage-multiplier: 1.0
min-fall-distance: 1.5
particles:
enabled: true
prevent-storage: true
prevent-drop: false
death-effect:
enabled: true
duration: 5
skull:
enabled: true
density: 20
size: 1.0
particles: [ASH, WHITE_ASH, SMOKE]| Option | Effect |
|---|---|
prevent-storage | Block chests, barrels, shulkers, hoppers and /inv |
prevent-drop | Block dropping with Q |
enabled: false | Turns the whole hammer off |
custom-model-data, model-id, item-model | Custom texture. item-model takes an id like minecraft:custom_hammer. |
name, lore | Item text |
The /rsmp hammer settings command opens an in-game dialog for these values. Run /rsmp reload after editing the file. If an item loses its abilities, give a fresh one.