DocsRun a season

Rank perks

Default hearts, XP, potion and inventory values per rank.

Each player gets the values from their row in ranks.yml. These are the shipped defaults. Change any value or add ranks.

RankHeartsXPPotion durationExtra slots
Unranked (0)10.01.0×1.00×0
120.03.0×2.0×54
219.52.9×1.96×54
319.02.8×1.91×50
418.52.7×1.86×45
518.02.6×1.81×40
617.52.5×1.76×35
717.02.4×1.71×30
816.52.3×1.66×25
916.02.2×1.61×20
1015.52.1×1.56×15
1115.02.0×1.51×0
1214.51.9×1.46×0
1314.01.8×1.41×0
1413.51.7×1.36×0
1513.01.6×1.31×0
1612.51.5×1.26×0
1712.01.4×1.21×0
1811.51.3×1.16×0
1911.01.2×1.11×0
2010.51.1×1.05×0

One heart is two health points. The blacklisted row (-1) only supplies a prefix and suffix. It grants no perks.

How each perk applies

  • Hearts: maximum health, reapplied on join, rank change and respawn. The method is set by health.mode in config.yml.
  • XP: multiplies experience gained while the player holds the rank.
  • Potion duration: multiplies eligible effect durations. Harmful effects are skipped by default through potions.ignored-effects.
  • Extra inventory: ranks with slots above 0 can use /inv. The maximum is 54.
  • Prefix and suffix: shown in the tab list. See Tab list.

Use /rankinfo [player] to see a player's perks and /rsmp test to print the table.

Extending the table

Add a numbered row to ranks.yml. Missing values copy from the rank above, so a new rank can inherit the previous perks or override only some.

Report a docs problem Based on RankedSMPX 3.0.0